The power and influence of Rinder's Six is growing. After uncovering and foiling the plot by Rayton and Lady Hannah of the Great House of Seden to destroy the Council of the Knights of Rinder and conspire with the Baron General Wade III of Caerloon, they have ferreted out the deal between the Blood Clan in Raimead and the House D'Urdenterrad of the drow city Lentadirrec, deep beneath the Raimead Mountains, to assassinate Sir Bryant, the current Duke of Raimead, upon his coronation and ascension to the throne of Rinder. In so doing, they have gathered enough evidence for Bryant to look into the renegotiation of the Great Dwarven Pact personally, virtually ensuring the eventual lifting of the Dwarven Blockade.

But now Rinder's Six begin their most difficult and important quest yet. Along the way they have gained the Ring of Water Command from Karelth, the uncle of the party's mage, Crayne. Now they must locate the Ring of Fire Command, at the request of the High Priest Towers of the Caste of Anhur in Parton, before the mages of the Red Dragon School get to it! And all they've got with which to begin their quest is an ancient, delicate tome written in a long-lost language belonging to early clerics of the Caste of Hathe.

Once the tome is translated, however, the battle is far from won. The tome will lead the party to parts of the realm they have so far only dreamed of. Ancient, long destroyed castles, deep and dark dungeons, fantastic giants and monsters await them, and much more. And so they undertake The Quest for the Ring of Fire Command. All in the name of the Kingdom of Rinder.

 "The Battle for Rinder" is a Play-By-Email role-playing game based on TSR®'s Advanced Dungeons & DragonsTM game system (2nd edition). It takes place in a world designed by the Dungeon MasterTM and follows 5-7 adventurers as they begin their fantastic tale in the Kingdom of Rinder. The game is administered and run by the DM, who can be reached via email by clicking here:  Email DM Rinder.

At the moment, the campaign is currently underway and there are no open positions for new players. If that changes, a posting will be made at the "PBEM News" (www.pbem.com), and on this page. If you are looking to join a PBEM game, that site is a good place to start, as it has hundreds of listings for game openings in many different genres and systems.

This site is primarily for current players of the Rinder campaign, though prospective players and lurkers are welcome to read the recent turns and follow along with the ongoing saga. Below are links to various documents used in the campaign, including past Turn postings, maps, the General Rules and Guidelines, and other materials. [You may use these pages for reference. You may not reproduce them for profit or redistribute their contents.]

Now Available!: Volume two of the Chronicle of the Saga!  The complete text of the fourth and fifth adventures--fully edited and indexed!

 

General Documents

General Rules and Guidelines

About Experience Point (XP) Awards

An Overview of Spell Research

Chronicle of the Saga: Volumes One and Two

Current Turns

Turn 125.0-125.2: Stoneshaper Clan / Hill Giant

Turn 152.0: The Statues

Turn 126.0: Halen

Turn 153.0-153.2: Guardians of Kilner’s Vault

Turn 127.0: Old Halbredan

Turn 154.0: Crossing

Turn 128.0: Vohnungt, Damacht, and the Ring

Turn 155.0: Gaten’s Drama

Turn 129.0: Choosing El-Balans

Turn 156.0: Exploring and Listening

Turn 130.0: Captain Parst

Turn 157.0-157.5: Confronting Covarc

Turn 131.0: Arrival at El-Balans

Turn 158.0: Kilner’s Treasure

Turn 132.0: A Sanctuary of Surprise

Turn 159.0: Returning to the Surface

Turn 133.0: To the Study

Turn 160.0: Celebrating?

Turn 134.0: Night in El-Balans

Turn 161.0: The Standard and Bandman of Ironlast

Turn 135.0: Nabbing Wade, Meeting Dodgen

Turn 162.0: A Warm Welcome from a Cold Journey

Turn 136.0: Confronting Robert Wade IV

Turn 163.0-163.2: Late Night at Fort Dillend / Luring

Turn 137.0-137.2: Visitors / Bathing in the Desert

Turn 164.0: A Message

Turn 138.0: A Strictly Bound Ally

Turn 165.0: Crossing the Border

Turn 139.0-139.6: Battle at El-Balans

Turn 166.0: Talking Over Warm Drinks

Turn 140.0: The Song of El-Balans

Turn 167.0: Rendhuran Klest

Turn 141.0: Recollecting

Turn 168.0-168.7: From Behind the Tapestries / Battling Rendhuran’s Mage

Turn 142.0: Entering the Ancient Chambers

Turn 169.5: Through the Tunnel

Turn 143.0: The Cavern’s Cold Silence

Turn 170.0: Riverbank Arrival

Turn 144.0: The Bridge

Turn 171.0: Riding to Daltford

Turn 145.0: The Rescue Begins

Turn 172.0: Conversations in the Tavern

Turn 146.0-146.5: A Taste of Covarc’s Power

Turn 173.0: Journey to Cahren

Turn 147.0: Hathean Ancestors

Turn 174.0: Offers Received and Solicited

Turn 148.0: The Other End of the Bridge

Turn 175.0: Conundrums in Cahren

Turn 149.0: The Marcus Switch

Turn 176.0: The Great River NEW!

Turn 150.0: Songful Praise

 

Turn 151.0: Through the Portal

 

Archives

The Hunt for Mazen (1)

The Council of the Knights of Rinder (4)

The Raimead Mine (2)

The Dwarven Blockade (5)

Dire Struggle for Dillend (3)

 

Character Pages

Canter Tarp

Hannibal

Crayne

Skandor

Elloharin

Storm

Emma

 

Maps

Elloharin’s Map of the Ancient Chambers

Map of the Kingdom of Rinder

Map of the Raimead Duchy

Map of the Kingdom of Caerloon

 

 

Last updated 4/25/02 11:00pm EST-JSD

Comments?  Click here:  Email DMRinder