~ The Quest for the Ring of Fire
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Turn 163.0: Late Night at Fort Dillend
Posted: 9/26/01
'Had
it been so long?' Hannibal thought to himself, 'since Rinder's Six had been
here fighting for their very lives?' He
had been relatively new to the group and remembered this being the spot where
the Paladin Edyrd of Kalt had fallen.
It had been a sad day for Rinder's but not for Hannibal, back then he
still had no love of life and thus found himself unfeeling of the loss. Things had changed a great deal since,
though, hadn't they.
Inside,
seated comfortably by the fire, Captain Wheeler of Fort Dillend sighs and
smiles once more, his shadow cast large on the bare wooden wall behind him by
the flickering light of the deep orange fire.
"Tell me, good friends, what brings you to Fort Dillend? And how can my men here help you complete
whatever task has been set before you?"
Crayne
nods at Captain Wheeler, "Indeed!
The weather has turned for the worst!
It is becoming quite treacherous for travelling. Nevertheless we are all here now and it is
good to be in such good company!"
Crayne rubs his hands and then warms them by the fire. "In terms of our intentions we would
like it if we could speak with both you and the mage Dire Luthor. You see we have something for the King. However, rather than travelling all the way
to Merriam we thought we could entrust the item into yours and Dire's capable
hands."
“Also,”
Emma interjects, “We wanted to check up on our friends at the border and see
how things are faring. We've come down
from Jilten most recently and there seems to be a few troubles there. Apparently some elves have caused a bit of
a stir. That was two weeks ago, and
it’s quite possible they could have headed your way in that amount of
time. Have you experienced any such
problems here in Dillend? Also, we
passed the army encampment outside. How's
their morale? Have you had any more
action since we last fought by your side here?”
Wheeler
turns to regard the Shield Maiden, smiling warmly. "No, we have not heard any news of trouble with elves, not
here. But then again, few would want to
start such trouble with the garrison of troops we've had camped for the past
two weeks. Their morale is high,
priestess, but they are cold.
Unfortunately, we cannot house them all here. Still, their officers keep them rotated through the fort's mess
regularly, so none of them go without a warm meal."
Listening
intently, Skandor stands behind and to the right of Emma, but is still able to
see those gathered around. He listens
to the replies, paying particular attention to any news of recent action, and
the morale of the soldiers gathered around.
Hannibal
stands to the side, by himself. He
listens to the conversation with mild interest, showing more attention to
warming himself by the fire. Diplomacy
had never been his strong-suit and he left such things to the more charismatic
members of the group such as Emma and Crayne.
The
Captain leans back and sighs, "We have, however, had to send a few into
battle. That General's troops have been
sending small harassment parties out along the border, finding our patrols and
firing upon them at range. We haven't
lost many men to these trivial skirmishes, but they are a constant
nuisance. And it makes me wonder
whether they want us to become used to these small battles so they can then
launch a new one...or whether these small encounters are meant to distract us
here while the bulk of their troops move elsewhere. Our scouts have detected some movement to the west, toward the
hole opened up by the destruction of Fort Mitchend, but those reports are, so
far, unconfirmed."
Then,
rising from his seat, Wheeler calls out toward the door. "Kevin! Send for Luthor!"
After
a muffled, "yes sir!" and a few moments wait, the door opens with a
creak, letting in a blast of cold air.
Standing there in the door-frame is the towering figure of the mage Dire
Luthor.
Crayne's
smile widens as he sees his friend Dire Luthor. He moves up to him and shakes his hand warmly, "It is good
to see you again Dire Luthor. There are
many things we need to talk of."
Crayne then turns to his companions, "I fear some introductions are
needed. This here is Skandor, another
of the religion of Anhur. A fierce
warrior and a good man. And this here
is Elloharin. He like us strives to
learn the ways and means of magic. I,
and I am sure he would be grateful if you could share with him any of those
wise words that you confided in me, when I started out on the path of
learning. It seems so long now since we
last met. How have things been here
since we departed?"
Skandor
smiles as he offers his arm in a warrior's handshake towards the esteemed
mage. "Dire Luthor, your
reputation precedes you. I have heard
an awful lot about you, good sir.
Well-met."
Luthor
takes Skandor's hand, returning the gesture.
He simply smiles, nodding his head slightly to the Sword Bearer. Then he glances around the room, noting
Storm and Canter, peering over Emma and Elloharin, and then back to Crayne.
"As
you can imagine, Crayne, life on the border has been increasingly busy and
complicated, especially given the influx of new soldiers over the past few
weeks. Still, in my estimation, it is
the path to victory in this unfortunate conflict."
Crayne
continues, "Anyhow, the reason we have travelled here is to deliver an
item to the Kingdom. As I said to the
Captain earlier, Dire, the fort here was a more direct route than Merriam and
we knew that we could entrust the item with you. Through our missions from the King we have come into a good deal
of wealth and wish to donate it to the war efforts of the Kingdom against
Caerloon."
Crayne
looks to Storm who lifts the chest up onto the table. "There are 340 gold pieces, 155 platinum, and 6 gemstones in
there," Crayne says with a quieter tone.
"We hope that you will send it onto the King or use it however the
King may wish."
Dire
looks to Wheeler, and then takes a step closer, resting his hands on the
still-closed chest. "If I may
speak for our King, your efforts and your generosity are greatly appreciated in
this time of need. Captain, will you
see to it that this chest arrives safely in Merriam? Send one of your best guards, and I will see that it is magically
sealed until such time as a member of the royal court rests a finger on
it."
Wheeler
nods in reply, then looks to Rinder's Six.
"I wish to add my own thanks.
You are a valuable asset to this kingdom."
Emma
finally steps forward to give Dire Luthor an embrace rather than a mere
handshake. “It is a happy occasion to
find you still here at your post,” she says, “We have spoken with the Knights
of Rinder, Sir Nigel the King’s servant, and Sir Duke Bryant before his
ascension to the throne. With all
three, we have told them of your bravery and service to the crown here at
Dillend. Though the Red Dragon
renegades may have attempted to frame you and sully your name, we have done all
we can to set the record straight. And
all along the border, even as far as Fort Ironlast, they now know that Dire
Luthor is a friend and trusted ally of Rinder.”
"Shield
Maiden Emmalya," Dire replies, looking Emma in the eye, "I am
delighted in your personal growth since we first met, and I thank you for your
shepherding of my reputation."
Emma
gestures toward the chest of coins on the table. “If you think perhaps that some of that wealth can be used in the
rebuilding of Fort Dillend,” she suggests, “I would urge you and Captain
Wheeler to retain a portion before sending it to Merriam. Once it arrives there, there’s no telling
how long it will take for the politicians and diplomats to divide it and send
it back to those that are in need. We
trust your wisdom in the matter, Dire.
So please see that it is put to the best possible use.”
Dinner
is then served and for a short while conversation drifts away from the cold
winter and the growing war with Caerloon.
To happier days, stories told and shared, celebrations, coronations, and
the like. As the night grows late and
all the food is eaten (as well as the wine drunk), the members of Rinder's Six
begin to excuse themselves, beginning with Storm and Canter, who both head
straight away to the barracks.
After
dinner Hannibal thanks Captain Wheeler and Dire Luthor, and makes his way
outside to walk the walls. He remembers
the battle more vividly now, how he had been perched on the wall and shot
arrows at the enemy troops below and how he had been attacked on the wall by
two of the enemy guardsmen and barely fought them off. After a short while he notices Emma appear
in the courtyard as well...
Before
turning in for the night, Emma ventures out into the parade ground of Dillend’s
square. Her eyes scan the wooden walls
and battlements, recalling every vivid detail of the battle she once fought
there. She looks up at the narrow
walkway and remembers hurling her spear there, into a Caerloon soldier. She looks back toward some of the newer
buildings, remembering their haste to eliminate the first Red Dragon renegade
they had ever faced. The adrenalin had
been so high back then that she hardly had time to consider how frightening the
whole event had been for her. And it
was mostly the grief of Edryd’s loss that had caused her to forget.
“Edryd,”
she whispers to herself, crouching down slightly to trace the patch of earth
where the first Sword Bearer of Rinder’s Six had given his life to save her
own…an arrow meant for her, deeply embedded in his back.
Tears
glimmer in her eyes, but she holds them back, promising herself to remain
strong. “I’m sorry,” she murmurs,
remembering the funeral pyre and the words she spoke at his memorial, “I hope
you’re enjoying the peace of the Halls of Justice...or wielding a holy blade in
Anhur’s celestial army somewhere, dear friend.
Life goes on for the rest of us in Rinder’s Six. But you’re not forgotten.” She scoops up a handful of dirt and crumbles
the hardened winter soil between her fingers.
Then she rises and moves on toward the gate.
Her
path takes her out into the winter wonderland of the army’s encampment. Snow blankets much of the ground, some of it
pristinely devoid of tracks. But
there’s a path of footprints that winds toward the tents and she follows it
with her boots making crunching noises and her breath steaming into the cool
air. She greets each soldier that she
passes along the way and seeks out several of them huddled around the
campfires.
“Sword
and shield!” she encourages them with the standard Anhurian words of battle,
which are also commonly used by all soldiers of Rinder, “How’re you holding up
in this weather?” She keeps moving
among them, from one campfire to another, offering support, shaking their
hands, lending advice and doing what she can to boost morale.
Finally,
her steps bring her to the officers’ tents.
Mentally, she checks them for any signs of the caste of Anhur. Surely her brothers and sisters would also
be among the Merriam army, providing strategic guidance and support.
Hannibal
watches the Priestess walk out into the camp, stopping periodically to give
words of encouragement. He smiles,
"Always with a warm heart willing to help." He stayed on the walls and watched her for some time, admiring
her strength and willingness to help.
Finally though the cold gets the best of his and Hannibal moves back
inside and to bed. Tomorrow is a new
day with a new adventure!
Meanwhile,
Emma locates among the officers' tents, two Priests of Anhur, having a strategy
planning session with four other officers.
She is greeted politely, and sits in on the session for a while,
learning about how another division of troops is due to arrive in a week, and
how they will be stationed at the former location of Fort Mitchend, joining the
division already camped there. But the
draws on, and it is well past midnight.
She does, however, spend a few minutes sharing her experience with the
forces of the Baron General Robert Wade III, so as to better prepare the
officers. Finally, Emma excuses herself
as the meeting finishes, and heads back to the fort. She is a bit disappointed that she didn't get a chance to talk
philosophy with the two priests, but she understands the importance of such
strategy sessions and knew it was best not to interrupt, since the strategies
made sense anyway.
Meanwhile,
after dinner with Wheeler and Dire Luthor, Crayne, and Dire walk across the
cold snowy courtyard into another building.
Inside, they are greeted by a young man, perhaps eightteen years of age:
Dire's apprentice. He is introduced as
Aven, and he makes some space comfortable as the three more experienced mages
continue their discussions:
Crayne
begins, saying, "I have a lot of questions that I would like to ask you
Dire Luthor and
maybe some information that you will value. First a question which has been plaguing my
mind now for some time. A while back
now we were given a mission to us by the King to clear out a Raimead mine
that was infested by a monster, so that the
kingdom's miners could continue to work without hindrance. In the mines we stumbled upon the
following." Crayne takes his
backpack from his shoulder and pulls out the scrolls, "We came across
these! They were contained within two
small chests bearing the emblem of the Red Dragon School hidden deep in the
Raimead caves behind an illusionary wall.
They are yours are they not?" Crayne asks with a raised eyebrow.
Dire
takes the two scroll cases from Crayne's hand, inspects them, and then hands
them back to the Highbrow. "Indeed
they are, Crayne. Does that surprise
you?" There is a moment of
pause. "Yes, I'm sure you tell me
the truth when you explain the circumstances of their discovery. For I placed the scrolls there.
"I
am--or was--a member of the Red Dragon School.
You know this; I told you this when we first met. I am from the side, the minority, that
opposed breaking away and supporting this unfortunate war. When it became clear that someone, who
Rinder's Six discovered to be the renegade Red Dragon mages, was attempting to
frame me for the murder of Sir Logan, my former liege, I did what I thought
most prudent: I scattered the volumes
from my spellbooks in various locations around the kingdom, including that
Raimead Mine. I placed the illusionary
wall. And I knew about the Umber Hulk,
I surmised it would be enough to keep petty thieves away from my hard
work. But you--Rinder's Six--were too
strong for a 'mere' Umber Hulk, hmm?"
Dire smiles to Crayne, patting the younger man on the shoulder. "Come let us sit and talk. I'm sure there is much else to discuss and
we needn't dwell on such things. The
scrolls are yours to keep, a gift from me."
Crayne
smiles, then continues. "I have
some news too of a mage who maybe of great danger to the kingdom. His power I believe is substantial." Crayne pauses for a moment. He knows that he has to be careful
here. He didn't know whether Dire
Luthor knew this mage. For all he knew
the mage could be a close acquaintance.
"Paros!" Crayne says, "Paros is the mage I talk of. He is close to the King--his most respected
advisor. I will not go into details but
we have more than good evidence to suggest that he was involved in a plot to
assassinate the King. Well, we are
positive that he was involved in hindering Rinder's war effort against
Caerloon. I fear that he is a Red
Dragon mage and one that may be on the side of Caerloon. Do you know of this Paros? He has a young apprentice by the name of
Emerson."
Aven
turns sharply at the name Emerson.
Crayne notices this, as does Dire.
Dire turns to his young apprentice, asking, "You know this
Emerson?"
Aven
nods slowly. "He was a young
student with me...Paros claimed him nearly a year before you claimed me,
sir..."
Dire
scratches his chin, thinking. Then he
turns back to Crayne. "Indeed I do
know Paros. And indeed he is, like I
am, a member of the Red Dragon School.
He was conspicuously absent from the meeting at which the rift came to
the fore, so I cannot be sure whose side he is on. Bear in mind, however, that the side he chooses may not be
Caerloon's...it may be his own."
"Furthermore!"
Crayne says, "On to more lighter things!
I have already introduced you to a mage named Elloharin. He is skilled and growing powerful in the
arts of magic. He has already acted
valiantly with his time in the group.
However, his mind is troubled and unclear and sometimes I fear for
him. Not only him but the group
too. I fear he could do something rash
or even turn to evil when his power grows.
Is there advise that you can give me in his training? Perhaps some words from you to him would help
him."
Dire
shakes his head slowly. "Crayne, I
have an apprentice of my own now. I
gave you advice when I could, but now my guidance must be mostly reserved for
good Aven. If Elloharin is your
apprentice, then it is for you to guide him.
Guide him will teach you as much as it teaches him."
As
if on cue, the door opens, and Elloharin peeks in. Aven goes to greet him, and Dire rises from his seat, motioning
the elf to join the discussion.
"Finally!"
Crayne says, "If I am not mistaken the academy of magic is situated within
the Kingdom of Caerloon. Our next
mission takes us into that kingdom and if it is possible I would like to
venture to the academy. I have never
been before and I believe it now time that I did. It would be good for Elloharin too I believe. Also, I still search for the 'fly'
spell. Is there more you can tell me of
the
academy and I would like some directions to the
place if you could share them with me please?"
"The
Academy..." Dire begins, exhaling.
"The Academy of which you have been told lies in the city of
Easden, along the Cahrendhur Ocean, about two days' journey west of the
Caerloon capital by land, not counting the river crossing. I have been there, myself, though not in
many years. It was once an exciting
place of magic and discovery, philosophy and debate, experiments, devices, and
learning. But it is deep inside
Caerloon, and I fear it has fallen under the aegis of those Red Dragon mages
who are loyal to the Caerloon crown.
What has become of the more moderate thinkers and professors...I fear
for the worst. There you may find the
answers to many of your questions, Crayne, perhaps even your beloved Fly
spell. But I do warn you, getting in
would be no easy feat, and your northern, Rinder ways would quickly betray
you. I fear for what they would do to
you were you to be captured."
Once
the questions have been answered Crayne begins to talk to the mage of more
rudimentary issues. Sharing a bottle
wine, the three of them (Dire, Crayne, and Elloharin--Aven turns in for the
night) talk into the night, sipping at the wine and warming themselves by the
fire. Perhaps something was forming
that night. A great friendship between
the three of them that could form some sort of unit in the future when the war
was over. A new guild of magic,
perhaps, with the ultimate aim of destroying its bad reputation amongst the
common folk. One which would spread
goodness and justice throughout the land, but also monitoring the misuse of
magic. It was a thought which hadn't
crossed Crayne's mind until now.
However, it was a valid one, Crayne knew. He wasn't sure how important it was, but it had certainly set his
mind thinking.
Elloharin
looks around Dire Luthor's dimly lit room.
The walls are lined with book shelves.
Dire Luthor is an orderly man it seems, and the tools of his trade are
placed in neat stacks on his desks and empty spaces. In one corner of the room, Elloharin can see a tiny laboratory
set up, the candlelight flickering fitfully against the delicate glass test
tubes. The conversation starts at
politics and seems more than a little dry to the elf, but eventually in vino
veritas, brings them to the purpose of their conclave: Magic.
By
Elloharin's second glass his tongue is loosened enough to intercede in the talk
of the more
experienced mages. "What do you know of the magic of the mind, honoured
sir? My old master," El breaks
off, his eyes going vacant and far away for a moment, "was deep in the
study of it when...when..." El
stops, searching for words.
"Let
me try again. I have seen Magic change
men, Dire Luthor, change them irrevocably.
And so it goes for elves too. I
once thought that magic was merely a force for our control. For our use, to be hammered, or woven, or
sculpted into place. As you would use
stone or wood to make a building, cotton, to make a cloak, clay to build a
statue. But I have seen...the things I
have seen. Lead me to believe that
perhaps...perhaps magic uses us--"
Crayne
tries to break in, but Elloharin overides him for the moment. "Let me finish. Crayne and I have been discussing for days
why the men of the robe we have met in these last adventures have been so
cruel. So uncaring. So...evil.
So coldly logical, and yet so stupidly destructive. My old master..."
Even
though his mind is numbed with the wine, Elloharin can feel his brain seize up
as images begin to flood through his memory.
"Good men, made evil. Can
magic do that? Is it possible that
magic, a tool to our will, or so we have been taught, can morph the will? Can change it? Destroy it? What is the
will when it is not your own, but controlled by forces so big and overwhelming?
"Crayne,
you are right. There is a cold wind
blowing over the world. A wind so
frigid and so biting, that it makes your eyes water, and forces you to blink. A wind that brings with it mirages and lies
and deceit, like snowflakes swirling in a blizzard. We are all lost in that blizzard, and so we must band
together. Or else we will perish,
frozen and alone.
"Red
Dragon Mages. What does that mean? They are a band, yes? A band of evil. They do not want merely a new kind of peace, a peace of their
own. They want something else. Destruction, chaos and despair. I think we need to face them. But we cannot face them alone. The blizzard is too strong, we must band
together, and fight together. Rinder's
Six is not enough. A larger order, laid
down by ideal, and by promise of peace.
An order not based on mere knowledge and pursuit of magic, as the
Academy, or
even the Renegades themselves, but an order
motivated to promote the better will of men, and of life."
El
leans back into his chair, staring moodily at the little wine swirling in his
cup. A gust of cold wind pushes the
window open and passes through the chamber, and Elloharin seizes the courage to
look up to see the what the others have to say.
Crayne
smiles at Elloharin as he is eventually allowed to get a word in, "Your
words are wise Elloharin. Indeed magic
is more than just a tool--much more! I
believe magic is within our very souls.
Magic is our being--it is what we are.
It is our life energy! And we
are the gifted ones Elloharin. Me, you
and Dire Luthor! We are able to tap
into the magic that binds the universe together and to some extent control it.
"The
ancient words and the unique casting gestures of the spell combine together and
enable an individual to tap into the divine source of all being. Thus, a person's imagination actually for a
few moments or permanently becomes reality.
Those who grow and grow in power as a mage in their lifetime eventually
become magic and merge back with the original source. Their imagination grows so powerful that there soul separates
from there body and joins back with the orginal source. However, the original source is strengthened
through its adventure in a human body.
It grows and learns and on death or enlightenment the magic in our souls
is stronger.
"However,
care is needed when tapping into the source.
I believe when a mage uses magic purely for greed or hatred through
destroying others then that soul is tainted and rather than merging with the
original source it is separated out and destroyed or it put into a new life in
the hope that it will change for the better.
Thus, I believe we must try and help those that stray from the path of
goodness so that the magic within them--whether they be a simple thief or an
evil mage--is allowed to grow and not be hindered by evil. For some it is to late but for others I
believe there is some hope. All it
needs is a catalyst--something or someone to spark them off into a
change."
Crayne
pauses, "And as to setting up some sort of group with the objective of
bringing peace and liberty I was thinking along the same lines. Groups, though, can become corrupt as we
have seen with the Red Dragon group.
Sadly, greed is the way of the human species. A group which becomes too powerful can
be dangerous.
Thus, it would have to be carefully thought through. Nevertheless, despite the need for caution
it is a good suggestion. What say you
Dire Luthor?"
Dire
thinks for a moment, then turns to Elloharin.
"Is it not possible, Elloharin, that the Red Dragon School, itself,
was once founded on such a premise? To
bring peace and order to a realm. To
exert a bit of control through the extraordinary means provided by magic, not
for its own ends but for the betterment of people? It might explain why so many Red Dragon mages are highly placed
in duchies and kingdoms, and have been for centuries. But somehow the School lost its focus.
"The
Red Dragon School is not evil, Elloharin.
It has become misguided, fractured.
Perhaps a new School is needed, one to replace the aged and cracked Red
Dragon. But do not assume that because
some misdeeds have been brought to bear in the name of the Red Dragon School
that all Red Dragon mages are evil. For
this Red Dragon mage will not be called evil."
Dire
then turns to look for a moment at Crayne.
"How would you both guarantee that your group, your school, will
not one day turn corrupt and evil like you view the Red Dragon School to
be? How will you guide this group when
you are gone. Even elves die,
Elloharin. And your trusted
apprentices, your disciples, may follow your lead, but what of their
disciples? And those of the generations
to follow?"
There
is a moment of silence as the wind howls outside. "It is late," Dire says, his tone completely
changed. "I must get some rest
before the sun rises once more. The
best of luck to you, Elloharin," he rises, grasping the elf's hand. "And to you as well, Crayne, in all
your endeavors." He looks into
Crayne's eyes, hoping that the Highbrow understood that Elloharin was, as far
as Dire was concerned, Crayne's charge.
How long it would stay that way...that was an entirely different
question.
In
the morning, Rinder's Six gathers once more, enjoying a warm breakfast as the
snow gracefully falls from the morning sky.
It is gray, but the white of the snow is somehow comforting. After breakfast, the group agrees to head
back toward Jilten to wait for Emma's armor to be completed, and to look into
the troublemaking-elves in the meantime.
By midmorning they are on the road, riding north again through the army
camp across the Lowlands toward the city of Jilten.
The
day passes coldly, and they are glad to light a fire at eveningtime. Looking at a map, Canter and Skandor find
their position, roughly a day's ride north-west of Dillend, about a third of
the way to Jilten. The fire crackles
and the wind whispers. The scene is
barren, save the group's camp and its beacon of firelight. No trees, no boulders like Raimead. No dredge like Bigamore. Just the slowly rolling hills and flat stretches
of the Lowlands.
As
Canter rolls up the map once again, a strong wind whips through the
campsite. It chills to the bone, and
Hannibal wraps robe around him even tighter.
Then, the wind picks up again, howling.
In an instant the fire is blown out, and an eerie silence falls over the
camp. Eyes flicker, Skandor's and
Hannibal's looking for Emma's, Crayne's looking for Elloharin. Storm's looking for his pack and his swords.
Then
there is an audible crunch. Something
hitting the snow, and the packed powder giving way beneath. Then a second crunch. A high whistle, followed immediately by a
third crunch.
"Arrows,"
Emma whispers. "Get
down!" She leans forward, trying
to flatten herself against the snow and reach for a weapon.
"A
lantern?!" asks Canter in a whisper.
"That
might give away our location..." Skandor responds.
Elloharin
clears his throat. "Like the fire
didn't?!"
Three
more crunches are heard as, presumably, another three arrows hit the snow. Louder.
Closer.
~ The Quest for the Ring of Fire
Command: [Home] [Previous
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Turn 163.2: Luring
Posted: 10/5/01
Dire
Luthor's words had sent a shiver through Elloharin. He had not been aware that the Red Dragon School had once been
good. And apparently still was...from
Luthor's words. The heavy cynicism of
the experienced mage had filled Elloharin with foreboding and helpless
despair. He's right? What was the use if corruption would only
seize any agency they could create? His
mind scrambles for answers...
Maybe
Dire Luthor was right, but still...what were the use of kingdoms, of nations,
of aristocracy itself then? They could
all be corrupted. The intimation that
the SIx could be corrupted fills El with fear.
Certainly none of them now could be...of course, it was quite possible
that their employers, those who sent them on these quests themselves were corrupt? Once they gathered the rings, who would they
hand them to? Who could they
trust? Would the Six keep the rings,
and thereby become the target of every Red Dragon Mage in the world? Would they keep them and become the new law
of the kingdom? For certainly they
would have the power to. Frightening
thoughts. It will surely be a long time
before Elloharin is able to sleep.
With
the dark sky raining arrows, El whispers harshly, "Storm! You and I can see better than these others,
let us scout!" Elloharin's
infravision would be especially useful in this weather, the ambushers would
stick out of the darkness like sore thumbs.
El
then begins to creep off in one direction, squinting his eyes in the cold and
looking for any sign of the enemy.
In
her heart, Emma quickly knows that the suddenness of the attack must be the
prelude to another ambush. It seemed
that every time Rinder's Six succeeded in one of their missions, someone was
always sending a group against them.
'Well, we've survived all the others,' she tells herself, 'Time to root
out these attackers and deal with them the same way as before.'
Storm,
crouching low, nods and offers a quick salute to the elf in agreement, then
creeps off the opposite way. The cold
of the snow seems to barely faze the physical specimen that is Storm, as days
of trekking around in the snow of the Raimead peaks have given him much
experience in that department.
He
keeps one sword out and one sword sheathed for the moment, using his free hand
for better maneuverability. Like El, he
plans to attack the ambushers if he encounters one alone, and will avoid them
and keep scouting if there are more. If
he encounters no enemies on his half, he will make his way almost back to their
camp (but not quite) and inform his friends on the info before creeping off
again in El's direction looking for enemies.
Crayne
falls to ground. He keeps as low as he
can hoping that Elloharin or Storm can see something. He slowly moves away from the campfire in the opposite direction
of where he thinks that the arrows are coming from. He then waits patiently.
Hannibal
reaches for his shield and hoists it over head, moving to Mage Crayne to offer
him some cover as well. "Moments
like these make me glad to own a shield," he quips to the shield-less
wizard.
"Elloharin!"
Hannibal whispers harshly, "See if you can spot one of the arrows, the
angle should tell us the direction of our attackers." Hannibal, based on El's guidance, stays with
Crayne and shields the mage for so long as Crayne needs it. If El and Storm do scout out and find the
archers he plans to follow and give aid if need be.
Heeding
Hannibal's advice, Emma crawls forward through the snow to where one of the
arrows must have fallen and reaches around so she can feel for its angle in the
snow. "Off to the west," she
hisses, "At least, I think so..."
She pushes back from the arrow in case any more might be on their
way. "We need to draw them in if
we can," Emma suggests, "If they can see in the dark as well as Storm
and Elloharin, they have us at a disadvantage.
But if we can act injured and get them to come closer, I have something
that might help to turn the tide of battle."
As
she speaks, Emma gropes her way to her bedroll and retrieves her own shield,
strapping it over her arm. The memory
of charging headlong into a hail of arrows back when she first joined Rinder's
Six runs through her mind. The days of
Edryd and Cyvieliog were long past, however, and she doesn't fancy trying the
same thing in the dark. She'd be as
likely to hit a tree as an opponent.
"Crayne?"
she whispers, "How are your acting skills? Did you only teach Guilliam magecraft, or did he also teach you
something about playing a convincing role?
Do you think maybe you could pretend to be injured and make some noises
to draw them in? They're bound to send
in warriors soon and I can help to play along, if you'd like...making like I'm
trying to staunch your wounds.
Canter? Skandor? Hannibal?
Stand ready to attack when I give the word. Hopefully, Storm and El can support us from the edges and cut off
their archers. Sword Bearer? Stand close. If I'm able to carry out the divine blessing I have in mind, you
and I are about to become true warriors in service to Anhur this day."
Emma
drags her spear over to her position and partially buries it in the snow that
any incoming warriors won't see that she has a weapon readily at hand. In the meantime, she stays close to Crayne,
hoping he can help to carry our her ruse.
As
Storm and El scout, another wave of arrows comes in, this time coordinated so
they land around the same time. They
come pelting down from they sky. It is
difficult to tell how many there are, as the crunching of the snow beneath each
person at the campsite, as well as Storm and El moving away, masks the sounds
of the missiles striking the ground.
Emma feels the impact of one of the arrows on her shield, and Hannibal
hears an audible "ping!" as one strikes his sheet, just where it
covers Crayne.
Canter,
still scrambling for his weapon, is hit by one of the incoming arrows. It lands in the back of his calf. The sting of the cold almost instantly numbs
the wound, and, once his sword is retrieved, Canter reaches back and removes
the arrow from the wound, wrapping his trouser-leg around it as tightly as he
can. (3 hp damage)
Storm,
meanwhile, is crawling north west, and just begins to make out some moving
figures in the distance when he, too, feels the pinch of an arrowhead, striking
his shoulder. (4 hp damage) He growls quietly, grabbing at the arrow and
tearing it out of his skin and clothing.
Refocusing
on the shapes in the distance, the dwarf squints, trying to count. He can see at least three. No, four?
Five? It is hard to tell, and at
least two appear to be hovering above the snow. Crawling a few feet closer, Storm stops again to reassess. Smiling, he can tell now what he had seen
less clearly just a few seconds before:
three figures, humanoid, two mounted (though on what Storm cannot yet
tell).
El,
in the meantime, is scanning the horizon with his infravision on his side. At first he sees nothing but slowly falling
snowflakes. Then, as he sweeps his head
around to the right (to the west as he crawls south east), he spots two more
figures, both mounted.
(163.1)
Noting
their findings, both Storm and El turn around, headed back toward the
campsite. "Off to the west,"
El explains, whispering, to the others.
"I
be seein' 'em, too. They gots horses,
methinks," Storm adds.
"I
was just barely able to see them," El continues. "So they are at quite a distance."
Crayne
chuckles. "But they can surely see
us!"
"That's
true..." Skandor whispers, adjusting his shield.
Emma
asks, "Are they approaching?"
Her mind is already at work, planning on exactly how she will direct
their counterstrike once she has completed her prayer to Anhur.
El
looks to Storm, who shurgs his shoulders.
"I don't be thinkin' so," the dwarf says.
"Those
I spotted held their position," El responds.
"Then
we need to draw them in," Emma concludes.
"Crayne, Hannibal, you're the lures. Give me a moment to effect my prayer, and then I want you to
pretend to be injured. Call out for
help, moan, whatever. We need to get
whoever is out there to come closer."
"Gotcha,"
Hannibal responds.
"In
the meantime, El, Storm, head back out there and be ready to attack their flank
when they come in. But wait for my
signal. Sword Bearer, stay with me. We're leading the charge. Canter, you're the second wave. Hannibal, stay by Crayne, and Crayne, if you
can help us out, feel free to jump on in..."
With
that, the Shield Maiden turns away for a moment, looking out into the darkness
as more arrows continue to fall to the ground around her. She takes a deep breath, calming herself and
reciting passages from the Scrolls of Anhur.
A
moment later she is finished, and Crayne and Hannibal begin their act. At first they are just quietly moaning. But after a forceful poke from Canter's
sword-tip, Crayne really gets into it, screaming out into the cold, dark
night: "Oh! The gods be merciful! The pain!
Save me from the pain! Oh!"
Hannibal
does his best to keep up the act, and stop himself from laughing.
"We'd
better hope this works..." Canter mutters, turning around to face the
expected assault.
El
and Storm crawl back out at the same time.
In a few moments they both once again spot the enemy, just at the edge
of their infravision range.
(163.2)
For
a moment, nothing happens. Arrows
continue to fall sporadically, but the enemies make no move to advance. Then, Storm notices one of the mounted
figures lean down to the non-mounted one near him. Presumably, Storm thinks, he is saying something to the guy on
foot. Then, that guy on foot hands
something up to the mounted one--his bow?--and draws some other weapon. Finally, he begins to approach.
El,
meanwhile, continues to watch the enemies he spotted. But much to his dismay, they continue to hold their position, not
advancing at all. Their arrows,
however, continue to land closer and closer to their targets.
"If
this lasts much longer there's going to be a lot of Rinder's Six's blood on the
snow by morning..." El says quietly to himself.
The
two remaining behind, both mounted, whom Storm is watching, stop firing their
bows. And Storm watches carefully as
the third one, approaching the campsite, continues to draw near, his boots
softly crunching in the snow with each footstep.
"The
arrows have slowed..." Skandor notes to the others.
Emma
nods, though imperceptibly in the darkness.
"They must be coming in.
Keep moaning back there!"
There
is a tense moment as a steady, quiet crunching of footsteps grows louder. "How many?" Skandor whispers.
"Just
one, as best I can tell over their screaming..." Canter replies.
"Steady..."
Emma says. Then, when she thinks the
foe is close enough: "Now!"
The
priestess launches her spear at the approaching enemy. It flies from her frozen hand, spraying
snowflakes as it soars through the air.
With a loud "thunk!" it impacts the enemy's chest, and the
enemy lets out an "oomf!" with a thin, reedy voice.
Skandor
immediately, pounces, his massive two-hander slamming into the falling enemy,
cutting him down and sending him to the snow at his feet.
As
soon as the counterstrike is launched, El notices a change in the two figures
he is tracking. They immediately stop
their firing, turning to consult each other.
Then, they begin riding north at a steady trot. El looks farther north, trying to make out
where they are going--he suspects there are others of their forces there--but
the distance is too great for the limits of his infravision.
Storm,
too, notices an instantaneous change, as soon as that enemy's voice echoed
through the night with Emma's spear hit.
The two remaining enemies, both mounted, fire one last round and then
begin to ride south, the leader pointing into the distance, to the west.
1. HP
Status: Canter 41/44, Cranye 30/16, Elloharin 30/30, Emma 47/47, Hannibal
29/29, Skandor 48/48, Storm 46/50.
2.
Actions?!
STORM
and EL: at what point do you pursue the enemies you are tracking? Or at what point do you break off and head
back to the campsite, from where you can't see these enemies?
EMMA: Your Recitation spell is currently in
effect, and will remain so until 163.8.
Current positions:
EMMA,
SKANDOR, and CANTER are near the center of the campsite, with Emma having just
thrown her spear at, and hitting, the lone approaching enemy. Skandor has just cut him down, and is
presently standing over him. Whether or
not he is dead is unknown. He has also
not been identified. HANNIBAL and
CRAYNE are farther away, to the east, but still within the campsite and within
earshot of Emma, Skandor, and Canter.
STORM is about fifteen yards outside the campsite, to the northwest; EL
is about fifteen yards outside to the south east.
STORM
can see two mounted enemies, beginning to ride to the south. Nobody else can see them.
EL
can see two mounted enemies, riding to the north. Nobody else can see them.
~ The Quest for the Ring of Fire
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