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Turn 162.0: A Warm Welcome from a Cold Journey

Posted: 9/19/01

            During the ride to Jilten, Skandor, like Hannibal, is quiet and reserved.  During these times of war, there is much for a man to think about.  And, it seems as if the Six are riding closer and closer to enemy lines, or at least closer to where the 'action' is.

            Skandor ponders his small part in all of this.  Should he be with his brothers and sisters along the front-lines?  Isn't that where Anhur watched the most, where He smiled the widest?  Yet here he was, with a small group of fellow Rinderians, sneaking about the countryside looking for lost treasures and artifacts.

            But he had been assigned to protect Shield Maiden Emma.  Surely, those in charge would have consulted with Anhur before assigning him to her, wouldn't they?  Skandor ponders...had Anhur specifically chosen him to watch over her?  Or had the choice been a selfish, un-counseled one, to choose him as her guard?  And with Emma's apparent concern for the leadership of the caste...what if she was indeed onto something?

            The Standard's actions had lit a small candle of doubt in the Sword Bearer's heart.  The Standard had not asked questions which he, Skandor, would have expected.  It seemed as if he cared little for Emma's "spreading of the faith," so to speak.  Indeed, he seemed a bit more intent on other things.  Yes, indeed...times of war, both internal and external, gave cause for a man to think.

 

            'Elves in the city!' El thinks, upon hearing the barkeep's case, 'The forgotten ones?'  Like they saw in Merriam?  Or the other kind, the kind that only he knew about?  Either way, the idea was terrifying and it filled his mind with that familiar buzzing, obliterating thought.  The common room turns to stare and suddenly El realizes what the stares were for.  He tries to remember, fighting down panic, if he saw a single elf on the way into the city.  El wants nothing more than to be out of this city, out of this tavern, and out now.  He starts backing away, hand on hilt, even before Storm trots up to the bartender.

            Before Emma (or anyone else) can attempt to persuade the bartender to their point of view, she's pleasantly surprised as Storm endeavors to take matters into his own hands...

            Storm takes a peek toward the table of dwarves, wondering if he recognizes them or where they might come from.  A broad toothy smile encompasses his mouth, and he makes the motion of raising a tankard of ale toward the dwarves in greeting.  It had been quite a while since he'd seen another dwarf, not since he'd last seen his father...

            He is shaken from his reverie by the outbreak from the bartender.  Storm's brow furrows; he looks over to El.  The elf is somewhat frail--though by his understanding most elves were--and he looked almost...sunken or depressed, somehow...dimmed.  Yes that was it.  There was no thief there, no robber or arsonist.  Only an elf with a haunted past.  And haunted pasts were more common among the group than others might think...

            Suddenly, with another glance toward the five dwarves, Storm is overcome by something which he cannot explain, and he responds to the bartender before any of the more talkative members of the group can.  He says in a moderate voice, "Are ye sayin' he can't be in here just because he be a elf?"  Interrupting the positive answer that comes forth, he bellows out laughing "Ha!!! Hahaha!!!"  He pounds the bar with his fist in laughter.  "An' I thought dwarves be the only elf haters in this here place!  Hahahaha!!!  Ye know," he takes a seat at the bar right in front of the barkeeper, "the first time I's meetin' that there bugger, he jumped right up and hit me across the nose!  Ain't that a wheezer!  Ha!  I's hate that elf just as much as the rest o' ye!  HA hah!!  Them lanky, frisky buggers!  They's be nothin' but ta give ye an earful, eh?  Hahaha!!!"

            He sighs a moment, catching himself from his laughter, then suddenly goes quiet and leans forward,

getting his face right in the bartender's.  "But then again, human, that there annoyin' elf be my friend.  As much as I be hatin' him, he fight fer ye home more than ye do, an' I'd pick that thin rascal over ye any day."  He stares the man down for a good several seconds, then leans back, louder again.  "Or would I!  Let's see..."  He squints obnoxiously toward the barkeeper, sizing the man up.  "Ye's lookin' like ye got some meat on ye....I's tell ye what.  Ye look like a sportin' man, so we's gonna do a little sport.  Ye an arm wrestler?  I's think so, you runnin' this here bar-type place.  How's about this.  Ye and me are gonna arm wrestle.  If ye win, I'd take ye inta Rinder's Six, and we kick this little elf on his way back to the woods.  But if ye loses..." he leans in close again, his voice dipping, "ye shut yer noisy trap about the warrior elf an' serve him and me an' our friends like everybody else.  Ye got it?"

            He calmly raises his right hand, lowering his right elbow to the table.  His forearm is noticeably shorter than the average human's, yet it is built and corded like steel.  Noticing the hesitation in the man's eyes, Storm cocks his head.  "Awww, ye scared of a tiny dwarf?  I ain't be a half yer size.  Now take me damn hand!!!"  His face is suddenly grim, and he is breathing hard, waiting for the human to step up to his challenge.

            Emma waits to see what the bartender might do, but before he can answer, Crayne interjects...

            "Quite frankly!" Crayne says to the bartender, "I do not like your tone!  Your insults cause offense and offending a mage is never a wise course of action."  Crayne quickly uses his innate ability to cast cantrips.  The flames from the fire on the other side of the bar suddenly die down almost turning the fire out.  A few seconds later the fire springs back to life.  Seeing the look of doubt suddenly cross the barman's face, Crayne continues his fun.  Focusing his attention on the barman's handful of mugs Crayne uses the Ring of Water Command.  He envisages the mugs slowly filling up and overflowing.

            "Now you will serve my friend here Elloharin and the rest of us a splendid meal along with the best wine of the house.  If you choose to not do so then..." Crayne pauses, "Let's just say the consequences will be most unfortunate for you."   Crayne retakes his seat expecting no more trouble from the barman.

            Emma quickly steps close to Crayne's chair, recrossing the distance back to the table.  Her hand gently squeezes his shoulder in an effort to calm him.  Circumstances could easily spiral out of control here.  Still, she took just as much offense at the bartender's words as anyone else...

            "I would suggest that you do as our dwarven friend has asked," Emma advises the bartender, slipping her calmer voice in between the outrage displayed by Crayne and Storm, "It's a fair enough form of justice to resolve this problem...and as a Shield Maiden of Anhur, I think I'm qualified to speak on that much, at least.

            "Think of the alternatives," she continues, softly easing a tone of persuasion into her voice, "Would you cast out an elf from your establishment and lose all six of the rest of your newest customers as well?  Surely business along the border hasn't been all that good lately.  Would you turn away our coin in this time of need?"  She jangles her purse so the man can hear the gold and silver inside.  "We would seek shelter in your tavern from the cold outside," she says, "And surely our elven friend is welcome to that as well.  I assure you he had naught to do with your brother's shop or any previous altercation in these parts.  We've all traveled a great distance in service to the Crown, only just now arriving here in Jilten.  And our elven friend has done his part to defend the common citizens of Rinder along the way, such as you and your hardworking brother."

            Hannibal didn't bother moving but did arch an eyebrow at the sudden outbursts of his companions.  They had all changed a great deal since the caverns, much of it was for the better, but at this moment he didn't approve of this new behavior.  El was more than able to speak for himself and hadn't even been given the opportunity to do as much.  Furthermore, these 'threats' that Crayne and Storm had implied upon the barkeep were unnecessary and unlike the Six.  They reminded him of a darker time in his own life, when collecting 'insurance' money could quickly turn into making an example of a defiant barkeep or blacksmith.

            Hannibal didn't say anything, he just watched and waited.

            "So come now," Emma urges, "Wrestle with Storm.  Let the outcome of the contest settle the matter and we'll all live by the results as good friends."

            Hannibal found it a little ironic that he suddenly agreed with the priestess.  Hadn't they bickered and argued so passionately outside El-Balans about the welfare and fate of Wade?  Of course that was different though, wasn't it?  And now he was seeking the peaceful solution over the vengeful one?

            Elloharin is stunned by the challenges of both Storm and the mage.  Particularly the dwarf!  He was well aware of the scorn of each other's races, but that the dwarf should so openly, in front of his fellow dwarves, side with him.

            "I don't think that will be necessary, good sirs.  I can respect your wishes.  Is there a tavern in the city which will take elves?"  From the corner of his eye he can see all the armed men in the room, easing around their scabbards.  He can sense the bar servants settling back against the walls, ready for anything.  Inn fighting was not unusual, El felt, but this could be a slaughterhouse.

            There is so much already being said, so much chest-pounding, the Sword Bearer is content to remain in his chair and view the activities from the outside.  He remains where he is, but ready to spring into action should someone be so foolish as to endanger one of his comrades.

            With so many of his companion's eyes on the barkeep, that left few to keep an eye on the patrons who might not take having their barkeep roughed up or badgered.  Instead, Skandor turns his gaze around the room, searching for who appears to be the most likely to initiate a brawl.  Fortunately, he doesn't spot any particularly dangerous-looking types.

            Hopefully, the Six can get out of this without incident.  And Skandor silently curses when one of his comrades throws their group name out for all to hear.  Now, it would be an easy matter for Caerloon agents to track them.

            Patting El's arm, Hannibal motioned for him to stay.  "Let this run it's course friend, maybe we can all learn a little bit here today."

            After a pregnant pause, the barkeep finishes sweeping the room with his eyes, returning them to Storm.  Then, with a grunt, he throws his weight into the arm-wrestling match.  But the match is over too quickly: no sooner had the barkeep begun to push than Storm's immense strength overpowered him and sent his fist crashing down on the wooden bar, causing the mugs resting nearby to jump and rattle.  Swallowing hard, the barkeep extracts his hand from Storm's, rubbing it with his other hand.  He looks around, angry and embarrassed.  "I'll get yer grub..." he mutters, turning away toward a door to the kitchen.

            After some time has passed and food (and good wine) has been served, Emma slips away from the group's table once more and approaches the bartender after giving him ample time to cool down.  "Good sir," she smiles as pleasantly and sincerely as possible, "The problems that you referred to before...the ones about a group of elves causing trouble in these parts...can you tell me more of them?  My friends and I often travel about correcting the wrongs committed by others during these times of tension and conflict.  Perhaps if we apply some of our skills and talents to the problem, we can correct it for you in repayment of your kindness to us?"

            The bartender looks to Emma, sighing.  "I don't like to talk about it.  Especially with him here," his eyes dart to El, who sits facing the other direction.  "But there's a group of 'em.  We'd never seen 'em before.  We used to get elves every once in a while, but not these.  These looked different.  They came in on a market day, late in the afternoon, and it got real dark.  By the time the clouds parted again, my brother's shop had been picked clean.  The next night they come walking in here, as if nothing had happened.  Well, I don't serve 'em.  And they get mad.  And my brother walks in, and he gets mad.  Well, they trashed the place and went and broke my brother's arm in the brawl.  That was two weeks ago.  We ain't seen 'em since."

            The good humor El had achieved over the last three days is gone.  He is pallid and reserved again.  He thanks the members of the Six tersely but it is evident that his mind is elsewhere.

 

            Eventually, Emma brings up the subject of the treasure taken from El-Balans.  "It's time we considered what to do with our wealth," Emma begins, "Obviously, a portion should be handed out to all members of Rinder's Six.  We can then use the coin to properly outfit ourselves for the road ahead.  We have a number of supplies to renew.  And I would like a new suit of armor..."

            She checks with Storm regarding the official count and then suggests, "I recommend that we take 910 of the gold and 420 of the platinum coins to split evenly amongst us seven.  That will give us all 130 gold and 60 platinum.  In addition, we should each choose two gemstones to keep for ourselves, provided that Storm and Hannibal can get them properly appraised for us.  That should leave 340 gold, 155 platinum, and 6 gemstones that we can contribute to the coffers of King Bryant.  I think that's a sizeable gift...and it will also leave us enough wealth to procure whatever items we want to take on the quest with us.  How does that sound to everyone?"

            Hannibal says nothing during this discussion, only agreeing with the majority.  He hadn't planned on getting an equal share of the loot after having been chosen to take an item.  Quietly he thought about what he could purchase for himself on that kind of money...their best catch yet!  A man could almost retire and live comfortably on a sum such as that!

            After receiving no other objections, the money is distributed according to Emma's scheme, and then, bleary-eyed from many days of travel, Rinder's Six finds it way to their rooms and turns in for the night.

 

(OOC:  Please update your CIS's accordingly for the distribution of the treasure.)

 

            Crayne, waking from his slumber, yawns violently and rubs his eyes adjusting them to the light.  It was a long time since he had had such a good night's rest.  After refreshing up and a cooked breakfast he heads out into the crisp winter air.  Walking along the main road, he nods at a few passers by and takes in the city of Jilten.  Jilten seems to him to be quite a successful city with a bustling trade.  A few wagons loaded to the brim with materials and spices pass his way as he heads further into the main commercial sector.  A group of soldiers stand on one of the street corners laughing amongst themselves.  It grabs Crayne's attention for a moment, bringing him back to the realisation that a war was going on.  Would these men still be laughing when lining up to fight the soldiers of Caerloon?  Crayne doubted they would. 

            Shaking the small moments of melancholy from his mind Crayne heads into the market.  There were a number of things he was looking for and so he takes a list from his pocket and starts to wander on deeper

into the market.  There he spends some time wandering and shopping, purchasing four darts, as well as two vials of ink, a quill, fifteen sheets of paper, six candles, and three week's of iron rations.  He also picks up a selection of herbs with which he plans to concoct some more poison paste as well as an antidote.

            After shopping for a few hours, Crayne returns to the inn, orders some lunch, and sets about making some herbal potions.  In a few hours he has completed one small jar of poison paste, two healing balms, and one sleeping potion.  He also manages to create the antidote to his poison paste, saving that in case it might come in handy.  He then sets to recopying some of the spells from his spellbook to the fresh sheets of paper--a slow and tiring task.  But he is intent on someday soon having a complete copy of his spellbook.

            Emma heads directly for the craftsman district of Jilten, seeking out blacksmiths, armorsmiths, and weaponsmiths most of all.  Finally discovering such a shop, she enters and asks to speak to the best artist among them.  A smile of happiness and eagerness lights her face as she speaks.

            "Hi.  I'm most happy to find you.  Your reputation as a skilled craftsman precedes you," she begins, "As you can tell, I am a Shield Maiden of Anhur...specifically, Emmalya Serralund of Seden.  I'm also a member of Rinder's Six, a group of special agents doing the good work of the Knights of Rinder and King Bryant, himself.  I'm even a close friend of Cyvieliog the Cavalier, whom I'm sure you've at least heard of by now.  He and his men no doubt have availed themselves of the services that you and those in your profession provide.

            "With that in mind, it's becoming more clear that we all need to prepare for the days of war and conflict looming across the border," she says, gesturing to the south, "I have every intention of preparing myself as well and I need your help to do so.  I need a suit of armor constructed of steel plate...and properly shaped so that it will fit my form."  She gestures to her natural curves with a bit of a charming smile, hoping to distract the armorsmith.  "I have here enough coin to compensate you for the work and I sincerely hope that you might have something in stock that I can take with me tomorrow...or pick up on our return from Fort Dillend," she explains, "I'd also like to trade-in this suit of chain armor to sweeten the deal.  It has served me admirably these past few months, but I feel it's time to move to something stronger.  Do you think you can assist me, good sir?"

            The armorer looks over the suit of chain mail, inspecting it, and then casts a long glance over Emma's form, trying to gauge whether he has something on hand.  Finally, he shakes his head.  "My lady," he begins respectfully, "I don't usually fashion such armor for women."  He then catches himself, holding out an open hand, "not that I can't...it's just that women don't usually come asking for it...  So it's gonna take me a few days, maybe a week, to have one ready for you.  I'll have to take some measurements as well..."

            Nodding, Emma allows the man to take the necessary measurements, which he scribbles on a nearby sheet of parchment.  "That chain mail's alright.  I can probably resell it.  But keep it for now, since I'll need to fix it up a bit anyway and won't have time while I'm working on your plates."

            Emma nods, understanding.  "Also, I have this light flail which has seen better days," she continues, holding up the weapon, "I'm afraid I had to bash something made of solid rock and it didn't hold up too well.  Do you think you can find a replacement for me?  And perhaps a spear as well, if you have a serviceable one."

            The armorer nods and smiles.  "You just want everything don't you, my lady?"  He chuckles, and Emma does as well.  "Yeah, I got a flail like that one.  Nothing exceptional, but it will get the job done.  And I got a spear, too.  As for the plate mail, come back in a week, and ask for me, Dorrin.  I'll have it ready for ya."

            Emma smiles and nods.  They agree on a reasonable price for some pieces of the suit of plate mail, the breastplate, greaves, and bracers.  Emma decides that additional items would be too expensive--for now.

            Human cities are not elven cities, but to Elloharin they are absolutely fascinating.  At first the smells are unbearable to the delicate elf.  He smells rotting fish and other refuse along the streets.  From the markets he can smell the wood of newly finished furniture, from the flower-sellers and fruit vendors the odours of winter's withered produce assails his senses.  Occasionally a lady of wealth walks by, carrying the strange scents and perfumes that are worn by the fairer sex.  And then there are the sounds.  The armorers, shouting at their apprentices, the din of the hammer on fiery red steel.  The cries of children, bustling about at the feet of their parents, throwing strange leather globes into the air and catching them.

            And the poverty is what El finds the most remarkable.  He watches as a young urchin, no older than eight or nine human years, filches the pocket of a respectably dressed businessman.  And for the first time in a long time, El is confused by his own morality.  What to do?  Call the child out?  What would the man do?  He has seen human violence before.  But the moment passes before El can even think of what to say.  The child is gone through the press.

            He feels a burning sensation at the corner of his eye.  When was the last time he had cried?  Did he cry when his own father sent him away?

            Putting these thoughts aside as best he can, Elloharin ventures forward with a purpose.  He soon makes his purchases, seven more arrows (bringing his total up to 56; note that up to 18 can fit in a normal quiver, the rest in his pack), three weeks-worth of rations, three flasks of lantern oil, as well as an assortment of cheap clothing to replace his beaten, battered, and torn apparel.

            Hannibal hits the streets alone walking the rows of stores along market square casually.  The smells of food and sounds of people saturate him and bring a smile to his face...city life!  The colors, the people, the excitement of a winter festival still brought goose pimples to his flesh!

            Hannibal stopped at several shops, selling his chain mail, stilleto and old sword as well as picking up a grappling hook and rope, three daggers, restocking his arrows (purchasing 13 to bring his total to 24), and buying more foodstuffs--three weeks of rations--for the journey ahead.  He also looks up Storm and joins him in appraising the gems.  In the process, he learns a surprising amount from his dwarven friend:

            "Each gem be unique," Storm explains to Hannibal, tossing a gem in the air as if a worthless rock.  "There be no other like it.  Lookie here, these lines, if they be straight, it be worth more..."

            After a lengthy conversation, Hannibal and Storm turn their attentions to their own gems (Hannibal has two, Storm has three).  After some work, they decide that Hannibal's two are each worth about 10 gp, as are two of Storm's.  But Storm's third gem (which he had before the trip to El-Balans) is worth considerably more...close to 50 gp.

            During the day, Skandor also finds the armorer, Dorrin, thought not at the same time as Emma.  While there, he manages to procure some pieces of plate mail: a breastplate that fits fairly nicely, a pair of greaves and a pair of bracers.  (Unlike Emma's case, Dorrin does have these items on hand for Skandor.)  He also purchases a medium shield which suits him.  Elsewhere in the market, he picks up a wool blanket and three weeks' rations.

 

            By the middle of the afternoon, the group is reunited and ready to depart.  Most members have packed away their new items, and the chest of treasure from the Ancient Chambers is significantly lighter now that most of the wealth has been distributed, and in many cases, spent!  And so the journey resumes, heading south-east toward the border, toward the front lines, and toward Fort Dillend.

            The countryside continues to change, becoming smooth, with an occasional rolling hill.  The ground is completely covered in snow, making the area--known in Rinder as the Lowlands--look smooth and white.  The horses' tracks are, in fact, the only tracks the party sees, since the snow has fallen, save those of some small animals.  Camp is set after sunset and rations are cooked over a warm fire, which seems more needed than ever before as the cold winter night sets in.  Late in the evening, the snow begins to fall again, casting a peaceful mood over the camp and the landscape.

            Morning arrives and the journey continues toward Dillend.  The snow continues to fall, and the temperature continues to drop, to the point where travel becomes slightly uncomfortable.  The wind now howls across the open land, and finally, after lunch, the sight of trees in the distance is a welcomed one.  Finally, some shelter from the bone-chilling wind, and what's more, the trees mean that the border is near, and so must be Dillend.

            Late in the afternoon, the first signs of life begin to appear: smoke drifting up from the horizon into the cold gray sky.  As the party continues to journey closer, they can make out more than one smoke plume, but in fact many.  At their current distance, the party can just make out a banner, a flag flying over a tent in a clearing ahead: the standard of the Great House of Merriam.  As Rinder's Six draws nearer, more and more tents and makeshift structures begin to appear, until it is clear that they are approaching a large camp for the Merriam army, presumably part of Rinder's forces here at the front.

            A small scouting party is sent from the camp to greet the approaching Rinder's Six, and upon learning of Rinder's Six's identity, the officer in the party courteously directs Rinder's Six ahead, through the encampment and onward toward the fort itself.  The camp is surprisingly large, here in the light forest, with a division of at least seven hundred men, including soldiers, squires, officers, cooks, and others.  The smell of bacon is in the air, as is roasting beef over large fires, for it is nearing dinner time.

            Arriving at the main gate of Fort Dillend, Rinder's Six finds the sight very familiar, and comforting at that.  They ride in, tall on their mounts and obviously not the average soldiers, or even officers.  Heads turn from menial tasks, such as shoveling hay or sharpening dulled swords.  Squires rush out from the stable and stand to watch, as if royalty had just rode through the door.  A guard quickly runs into one of the main buildings--obviously new construction since the recapture of the fort--and returns with Captain Wheeler, who smiles widely as he perceives Rinder's Six dismounting in the parade ground at the center of the fort.

            "Rinder's Six!" he calls out, his open hand leading the way.  He takes Canter's hand and shakes it, and then moves on to the others.  "It is a pleasure to see you here at Fort Dillend again.  From whence have you come?  I trust you are hungry after a long journey in the dead of Rinder's cold winter.  I invite you inside, by my fire, so we can talk comfortably."

            Accepting graciously, the group heads into the building, where a warm fire is, indeed, burning, and comfortable seats surround it.  There is a map table in the center of the room, as well as various shelves of additional map scrolls, parchment papers, cases, and various weapons.  Goblets of wine are quickly poured.  Once all are comfortable, Wheeler sighs and smiles once more, his shadow cast large on the bare wooden wall behind him by the flickering light of the deep orange fire.  "Tell me, good friends, what brings you to Fort Dillend?  And how can my men here help you complete whatever task has been set before you?"


1.  CRAYNE did not have time to complete all the tasks you set out for him and still depart the city with the rest of the party.  So he did not get to investigating the scrolls from the Raimead Mine.

 

2.  CRAYNE now has the following spells memorized:

            1st level: Sleep, Charm Person, Magic Missile (x2)

            2nd level: Invisibility, Darkness 15' Radius

            3rd level: Spectral Force, Lightning Bolt

 

            Also, Crayne has cast Armor on himself, bringing his HP up to 30/16.

 

3.  Although Storm does not have the appraising proficiency, we'll assume that as a dwarf he has special knowledge of gems.  So HANNIBAL may add the appraising non-weapon proficiency to his CIS.

 

4.  Division of treasure:  Each character gains 130 gp, 60 pp, plus 2 gems of unknown value.

 

5.  Here is specific information on purchases in Jilten:

 

CRAYNE:  4 darts, 2 vials of ink, 1 quill, 15 sheets of paper, 6 candles, 3 weeks' rations, herbs; total spent: 29 gp, 6 sp.  Crayne used 7 sheets of paper copying spells from his spellbook.  He created 1 poison paste, 2 healing balms, 1 sleeping potion, and 1 antidote.

 

EMMA:  deposit for plate mail pieces (breastplate, greaves, bracers) (75gp deposit, 40 gp due at pickup), new flail, spear; total spent: 83 gp.

 

ELLOHARIN:  7 flight arrows, 3 weeks' rations, 3 flasks of lantern oil, an extra change of clothes; total spent: 10gp, 3 sp, 5 cp.

 

HANNIBAL:  sold chainmail (+50gp), sold stiletto (+2gp), sold old long sword (+11gp); total earned: 63gp.  Purchases--grappling hook, 50' hemp rope, 3 daggers, 13 arrows; total spent: 7 gp, 6 sp.

 

SKANDOR:  plate mail pieces (breastplate, greaves, bracers), medium shield, wool blanket, 3 weeks' rations; total spent: 122 gp.

 

6.  Note to EMMA and SKANDOR:  Because your characters have purchased pieces of plate mail, but not a whole suit, these armors will function at an AC4, instead of the AC3 that a full plate mail suit would offer.

 

7.  Welcome back to Fort Dillend!  What will you say to Captain Wheeler?  What will you say to Dire Luthor if/when he appears?  How long will you stay at Dillend?  Once you leave, where will you go, exactly?

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