Rinder's Six began their crucial mission to the Raimead mine with one objective: Clear the mine so that the extraction of valuable adamanite ore can continue. With a steady supply of this impenetrable metal, Rinder's soldiers would be nearly invincible in the coming war.

The trip to the mine was marred by a surprise encounter with a party of Hobgoblins. After defeating the small group, Guilliam's broken Hobgoblish allowed Rinder's Six to learn the truth about the Hobgoblins' true purpose. They were, as was revealed by the Stranger in Jilten, raiding the nearby villages.

Once the last of the Hobgoblins were disposed of, Rinder's Six entered the Raimead Mine, first discovering the journal of one of the members of the previous mining team. His entries revealed the presence of some large monster lurking deep within the mine. Further explorations into the mine revealed a fiery battle with some skeletons and zombies, as well as the remains of an unknown wizard, identified only by a ring he left behind, carrying the insignia of the Red Dragon School.

Soon after discovering the Red Dragon wizard's hidden treasure, however, the party was attacked by the feared monster--presumably the same fate with which the two previous teams of miners met. The battle was terrific, and the monster defeated, the mission's objective complete.

After resting at the foot of the mountain for a few days, the party accompanied the first wagon-load of ore to Parton, capital of the Raimead Dukedom. At Castle Parton, they learned of other saddening events in the realm during their time in the mine, and of their next, critical mission.

This page contains an archive of all the Turn posts and images featured in "The Raimead Mine," part of "The Battle for Rinder" campaign. This adventure is completed, and Turn postings from the current adventure can be found on the main index page of this site. All maps and general documents are also available from that page.

 

Archive: Past Turns

Link to Archived Turns from the previous adventure:

The Hunt for Mazen

Turn 18.0

Turn 29.0: The Inner Chamber

Turn 19.0: Merriam's City Gates

Turn 30.0: Overnight Discovery

Turn 20.0: The Miner's Guild

Turn 31.0: The Shiny Thing

Turn 21.0: On the Road to Raimead

Turn 32.0: The Dead End?

Turn 22.0-22.2: Hobgoblin Ambush

Turn 33.0-33.6: Visitors

Turn 23.0: Hobgoblin Interrogation

Turn 34.0: Beyond the Illusion

Turn 24.0: Base Camp

Turn 35.0: The Chests

Turn 25.0: The Journal

Turn 36.0: Days of Rest

Turn 26.0: Explorations

Turn 37.0: Onward to Parton

Turn 27.0: Walkin' Bones!

Turn 38.0: Castle Parton

Turn 28.0-28.4: Fiery Battle

Archive: Maps

Map of the Raimead Mine (Turn 29.0)

Guilliam's map

Mazen's Map of the Kingdom of Rinder

Map of Northern Caerloon

Sir Logan's Map

Archive: Images

Raimead Mountain Pass (Turn 24.0)

 

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Last updated 6/30/99 10:00pm EST-JSD